It's not an insult to Konami to say that the financial performance of the firm were to say the least disappointing in recent years. The gradual decline of its flagship series - can think in PES - is obviously much. However, it is important to note that 2011 appears to have been profitable for the Japanese publisher, which is slowly head. To confirm this return to form and begin the renewal of a catalog a bit older, Konami NeverDead account, the game developed by the British Rebellion (last vs. Aliens. Predator) and produced by Shinta Nojiri, who has worked on such many Metal Gear Solid.
Demon Hunter talented Bryce was about his spirit and his imprudence when he's gone to challenge the most formidable monsters. If he could know in advance the consequences of his actions, he would also probably not engaged in combat. Still, the battle against the demon king was unsuccessful. We can even say that it turned to disaster. In the confrontation, our hero has lost his wife but also hope to forget this terrible fate. Indeed, cursed by his opponent, he finds himself a prisoner of his own body. Here he is immortal. The history of NeverDead begins 500 years after the tragedy. Bryce is now a member of the NADA, the National Agency to Fight against the demons. He thus continues his work but by demonstrating an incredible nonchalance. The very notion of motivation seems to be completely foreign. He wanders more than he saw. It must be said that he can die in any case. Which prevents it from feeling fear and to understand logically the danger coming before him. What irritating teammate, Arcadia, it is likely her skin every second in this terrifying world. The two protagonists are so constantly swinging pikes, thus clearly showing the difference in their character and point of view. A real work of the dialogue was provided for that humor is omnipresent. The self-deprecating shown by Bryce is a treat.
If the history of NeverDead based completely on the shoulders of the main character, so does the gameplay . Through a view in the third person very classic, the player controls Bryce (and only him), our friend demon hunter who fears nothing and nobody. Exactly, all the game mechanics based on the immortality of the latter. In this capacity developed in Britain in Rebellion, you should not consider as usual. Forget the old reflexes of other action games. Here, you do not try to hide to avoid the attacks of an enemy. Consciously, you can even darken on him to make you happily kill. Whatever is said, Bryce can not die. Never. However, his body is often found in pieces. It may lose its independent arms, legs and ... his head. If this happens, the camera focuses on the latter, as you continue to monitor through the level. However, it is sufficient to drive on the missing parts of your character, scattered around a room, so that it regains its normal appearance. The game takes on the appearance of a Katamari gore. If we wait long enough, Bryce can also reconstruct the whole body instantly.
Obviously, Rebellion and Konami have sought to exploit this concept to the fullest. Thus, for example, Bryce must consciously put your hands in power supplies to see his body split into several parts. With a single head, he can squeeze through very narrow air ducts and reach places inaccessible without this little manipulation somewhat bloody. As to fighting, you will also get experience points that allow you to buy skills. Some of them provide access to special techniques. Bryce may, for example off one of his arms and then use it as an explosive. A strategy that can be particularly effective against demons most animals. Those who rush without thinking about your arms to Becta. The suite is easy to imagine. This immortality is Bryce in different situations, all very strange. It can ignite his body in contact with a source of intense heat. Allowing it to fire bullets directly burning consuming the enemies as they pass through their bodies. Obviously, we could see a few of the possibilities imagined by Shinta Nojiri and its teams. But we feel that the powers of reflection on the character has been pushed far enough.
If we put aside all these mechanical rotating about the impossibility of dying, we are faced with a GST a bit more mundane. Necessarily. Bryce uses including two guns (other weapons will be available later), one in each hand and a sword to get rid of his opponents. The fighting proved so much more classic, despite the possibility of destroying some elements of the decor. Pull a tottering wall or ceiling a little crumbly can destroy the demons in a split second. Overall, these monsters have not seemed especially bright. They attack frontally hoping you shred, which you arrange most of the time. An IA limited that night so the game is not inherently would however like Arcadia, which often accompany you during your adventures, be it a little smarter. If she is often effective, it also has tendency to jump into the lion's den without trying to understand. This poses a major problem since his death means game over live. Yes, if Bryce can succumb to the injuries inflicted upon, it is not the case with other players. So, when the life of the beautiful is in danger, it is imperative to rush to help or care if the situation is more serious. The alternative of game over is the main character. Certainly, his death is not known but the monster baby ground will however be happy to swallow his head if it wanders with impunity on the ground. Bryce will end up at infinity then digested by this vile creature on short legs. It will consider this risk when our avatar is in pieces.
Next up, we said, you can buy skills through the experience gained during the fighting. There are 70 different. They can be related to the use of body parts Bryce, or not (sprint faster, increase the efficiency of the sword, can temporarily switch the game on bullet time ...). The problem that arises is very fast due to the fact that each jurisdiction takes a different number of slots based on their effectiveness and that you only have 10 slots at the start of the game (16 at the end). We must therefore choose according to what interests us and forge his style of play and respect to the structure of levels, remains unclear at this time. The first table asks you to clean up in an asylum. Basically, kill enemies, some mechanisms to activate and trigger the following scripts as you go. It is hoped a little variety in the situations in the future. We know, however, already the game has a relatively rich content with a good dose of the multi key. 4 cooperation and competition will be the end of the game, again with the possibility to use most of the skills solo. Note that even when the image of the bullet time , some will obviously be banned.
Visually nice, but not Demonic either (not very clean textures in particular), however NeverDead has a pleasant ambience. We appreciate the sarcasm of Bryce, the contrast with the seriousness of his partner but the gore of all casual. Despite the fact that it was developed by Rebellion, one feels that the project is led by a Japanese. Unfortunately, a particularly negative could come to spoil the party. It concerns the handling of Bryce. Joystick in hand, the control is particularly laborious, at least when his body is intact. Excessive rigidity in movement that could really pose many problems on arrival in the fighting. Hopefully this is resolved by the game's release, scheduled for early 2012, without elaborating.
NeverDead - Trailer - TGS 2011 (PS3, Xbox 360)

0 comments:
Post a Comment