Born as an exclusive for the Xbox 360 and immediately likened to the game, then the tip of the genre, GTA: San Andreas, Saints Row is presented for the third time on the market after three years off from the second chapter. Saints Row: The Third has now fielded his cards: there are no rules and no limits. Do you want to run naked through the city beating with a huge purple phallus through unsuspecting passersby? Do you want to dance break dance using a weapon to shoot cops polyps? Have you always dreamed of commanding a hand gesture that makes a jet blow up your enemies? In Saints Row: The Third, this is obviously not impossible and it's all here.
Having conquered and dominated the streets of Stillwater and becoming criminals with fans, advertising and merchandising of various T-shirts, hats and more, the Saints feel untouchable, but the last shot will be devised on them to understand that things are not how they think. The bank robbery is seen for the control of the Syndicate, a powerful international criminal organization that will not take kindly to the intention of the Saints and a crazy turn of events, our Saints will find themselves evicted from their city. We will meet Steelport so, a new town roughly based on New York City and the intent of the Saints will be to transform this new city in what was for them Stillwater. We'll wear the clothes of the leader of the group and between new friends and old acquaintances we move to the city to gain respect, money and business and above all the way to get the usual. Beat the three gangs in the city by facing mission after mission and neighborhood after neighborhood, robbing them of their clubs, factories, roads and activities.
As it is absolutely unique, the gameplay of Saints Row: The Third is the classic sandbox title that goes though to mix with a decidedly unique style. The game relies entirely on surprise and entertain through a succession of grotesque situations, exaggerated and vulgar, not in the negative sense of the term, but something that indicates that vulgarity divested of any rule, by the modesty and decency stripped of its raw realism. Volition's work is done not to think, not to cry or feel, but to laugh out loud and do it at any audio or coarseness.
So having set out the concept behind the game, let's move to its various aspects from the town. We will have at our disposal a wide setting - in this case divided into four main islands - where we can run multiple missions as well as address a number of missions for people who are always different. The missions are the classic, you go to achieve and protect a companion to steal or destroy an enemy weapons and items to the opposing gang to blow up the fight in the true sense of the word. Each mission has its own life and everything that we do not bring in the first mission, as we get everything disappears on a mission to its conclusion - allies at our side, special weapons, and more police attention.
Volition's work, however, is not the plot or the missions of its strength, setting to one in the show and Stillwater is why developers have developed a system that rewards every crazy action we do, by jumping over a passerby and then beat him to fly through the window or windshield to put driving a car and much more. Stands out here, above all else, is the melee combat in addition to the one with the firearms. Approaching a pedestrian or an enemy we can start fighting close-in to perform powerful shots that develop into short Quick Time Event. It's shots like jumping on the back of an opponent to use as a sled or get him to fly his face and knock him to the ground and then put in place for a photo on the floor as if nothing had happened.
For every action we get the points and these will enable us to improve the skills of our alter egos and our gang - a greater resistance to damage up to a wider shot. The real highlight is the work of Volition editor, the character's vehicles, through clothing, buildings, and our group. Thanks to the editor of the character you put your hands almost immediately can change dozens of aspects, from skin color to height, passing by weight, and cut shapes of eyes, cheek bones, muscles, hair, clothes and much, much, much more - some available now, other unlockable increasing the main factor of the game, i.e. Respect. We will be free to create an alter ego or totally impossible and unrealistic to the initial choice that can always be changed in game by going to a plastic surgeon - however you will pay fine flowers for us to change the characteristics of money. Again through the Respect then we will unlock the many shops in the game, garage for cars graphically and physically up to weapon shops where you can stock up on new guns, some traditional, others pulled out of a very imaginative mind.
In addition to weapons, it's the means of living this double life. There are classic cars as a two or four seats, motorcycles, helicopters and planes that have their means of life everyday. These however are to support vehicles as completely illogical from an amusing half can suck us or passers-by and then shoot them at full speed in the air, of course, fall over and rescue the last minute thanks to a roof on which land before you begin the painful descent to earth.
Longevity offer from Saints Row: The Third is quite large, about ten hours to complete the single player mode, more than double if you want instead to focus one hundred percent winning the whole Steelport and carrying through the dozens of side quests and challenges without logic and rules that the work of Volition makes available. The lives of Saints Row: The Third is much broader, however. If you have the right not to look for humor and intelligence work of Volition a mature game, but only a hobby for us two big laughs in the face of reality, we find ourselves constantly with the urge to play, to go on those five minutes while those around us already wear the coat and feet slamming the ground with impatience.
Longevity is then further increased by the online industry. Removed the whole competitive multiplayer - something that actually feels the lack - in favor of a two-player cooperative online where you can, in the company of a friend or a player caught online at the moment, share the entire campaign playable in mode or single address mode "Gross," The Horde version of the magazine on the subject Volition. He is a born classical mode in Gears of War where the two players must cooperate to eliminate waves of enemies from one level to another increase in number, skill and power.
A BIG STEP FORWARD
The technical work of the last Volition is undoubtedly better than what we saw in the past, although not without flaws. There remains a big effect on the entire pop setting, especially visible at the end of missions and tasks or switching between inside and outside when the map is reloaded. The frame rate then is almost never stable, especially when in the field stirs our wider destructive power with dozens of cars and pedestrians that jump into the air through explosions more or less comprehensive.
Good animations, though, stylistically not far from what we saw in the past but now have a strong physics engine improved with smoother motion, large and realistic - except for the spectacular moves that in many cases violates the whole concept of gravity. Okay then, however, the enemy AI tends to use always the same tactic to send us to another world, namely the mass attack, possibly due to the absence of a roofing system, the only fact that we have is the body of an opponent to come between us and the enemy - something the enemy cannot do.
Excellent sector booming sound of a good dubbing in English - only subtitles for the foreign language - and a soundtrack large and always very good idea, mission after mission. Also excellent sound effects, and totally realistic when you need out of your mind when accompanied by equally imaginative weapons and vehicles.
CONCLUSION
The third iteration of the Saints Row series is better in every respect. The plot is wider, the most beautiful city, the possible actions multiplied and fun than ever before. Even the editor gives us much more freedom, we can create virtually everything, from Hulk to a fair damsel in very skimpy clothes - and we cannot even put their own clothes. If you are willing to experience a game without any logic and always beyond all bounds of decency and modesty, by Volition is what you need.
In conclusion, Saints Row: The Third is a game in its classic definition. In short, it's simple game, immediately, outrageously funny and totally unregulated.
Saints Row The Third Walkthrough - Part 1 HD
ABOUT THIS GAME: Saints Row: The Third
Published by: THQ
Developed by: Volition
Genre: Action
Release Date:
US: November 15, 2011
MSRP: $59.99
M for Mature: Blood and Gore, Drug Reference, Intense Violence, Partial Nudity, Sexual Content, Strong Language
Also Available On: PlayStation 3, Xbox 360, PC
Also known as: Saints Row 3



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