Monday, February 6, 2012

Soul Calibur V (Xbox 360) Review


Available in stores now, Soul Calibur V marks the return of a historical series after three years of silence. If you are not yet convinced of the purchase, we come to your aid with our review of Soul Calibur V.





After a break of over three years, the legendary Soul Calibur returns on the market with improper delay compared to the competition that has beaten far and wide in 2011. Since its announcement, Soul Calibur V, beat-em-up-to-hand, has promised so much to fans of the series that you expect to get your hands on the best Soul Calibur of all time. In these days we got to play the new title of Project Soul and after we clarified ideas on what promises were kept and which not, we present our Gameplay Soul Calibur V.

IN SEARCH OF THE MISSING SISTER

The story mode developed by Project Soul in collaboration with CyberConnect2 unfolds in twenty different chapters and begins seventeen years after the end of Soul Calibur IV, with the center still the two legendary swords, the evil Soul Edge and Soul Calibur of good. The story, told through a few cutscenes and voice-over with a lot of static drawings, starring Patroklos and his search for his sister in Europe where you will find hordes of Malfestati - men corrupted by power of the sword, Soul Edge - that will do anything to block 'Advanced guy.

Brief - to be completed in an afternoon of play - slow and without particular twists breathtaking, the plot as complex remains one of the weaknesses of this title as in Soul Calibur IV. Entire offer fielded by the title, is the most weak and open to criticism.



But Soul Calibur V is not just history, with this mode, the guys at Project Soul have included the classic arcade mode in which we tackle six fights one after the other, the fighting quickly, the training arena - especially useful for beginners - and the Legendary Souls mode whose characteristic is the high level of difficulty - difficult even for fans who already know how to move. Twenty-eight characters that consist of a total roster of the game, expandable thanks to a deep character editor that allows us not only to change textures, colors and abilities of existing fighters, but also create new ones to apply then the skills of a famous person. The absence of some significant historical figures of the brand - something out of place when you see then two versions of the same character, two in particular that only unlock after completing the story mode. Among the excellent input signals the presence of Ezio wearing the clothes of guest stars, as they were Darth Vader and Yoda in Soul Calibur IV.

But the most important of Soul Calibur V lies in the system of play. Although the management command is identical to the past, the fight is now faster and smoother thanks to the introduction of two new shots called Brave Edge and Critical Edge. Both shots are connected to a new counter located next to the character's life and fills leading to sign with the punches. Brave Edge shot is basically a combo deal that we spent a long notch in the new counter after we brought sign a combo - the combo finished everything we do is press the three keys simultaneously attack to see the characters deal the extra attack power, very good for recovering lost the advantage after a series of blows. Unlike the blow rather is called Critical Edge, who once dealt consume the entire bar and that it behaves exactly like the special moves that are so fashionable in the fighting. This shot, can be performed by pressing the three keys to attack after double movement from the bottom right upwards, will make a quick attack that sign will activate if sent to the Critical Edge, an unstoppable shot showed a great scene.

Revised system is also managed by parades Guard Impact. If in the past was simply press the button and the direction of the parade, but now we must move away from the enemy while pressing the three keys to attack. If the difference between block and Guard Impact in the past was almost zero, this is no longer the case since the reaction time of the enemy on the correct use of the Guard Impact is greater and therefore allows us to attack and get a good advantage over the basic parade. Improved end, even evasive side is made ​​with double-side movement, used dodge that if the best result in many cases the main key to bring the fight in our favor. Overall, between innovations and improvements, the combat in Soul Calibur V is clearly improved compared to the past by raising the pace of the game, but not so for the button mashing combos than knowledge.

FUN ON THE NET

Good the sector that offers online players the chance to personalize their gamer profile obtained through the unlockables with 'online experience. And 'this then a replay mode and a viewer with the clashes which are divided into three types. The first type is the match that will allow us to create custom games against our enemies, the second type is classified into the match but we're going to disagree with the online community. Third type, the one that stands out above the other is Global Colosseum, a lobby open to fifty players where each player is characterized by a card that will provide us with statistical data.



At the center of the Colosseum there are two areas. The sooner we can put our card for a fight against a faster player in the case of the Coliseum, while the second area will be open for regular classified tournaments in which the system will match fighters according to their level of experience. Also added by the guys of Project Soul to a system of Need for Speed ​​Autolog called Soul Link. Through this section of the multiplayer menu, we can monitor the activities of our friends and enemies more able to challenge them and then beat them in order to improve our statistics. Good netcode even if the test obviously does not take into account the amount of users that will flow online outlet. The premises, however, are good and of course the hope is that, though slightly present, the lag does not face the master.

A BIG STEP FORWARD, BUT THERE IS SOMETHING! 

Promoted the technical sector that exceeds sufficiency, but it graduated with honors. Compared to the past the look of the characters is not built and therefore more truthful and compelling.

Good quantity and quality of detail, both in the characters in the arenas, a quality that stands out above all during the movie and falls slightly in the fighting, but never disappoint. Good AI that offers challenges to both beginners as for fans who know all of this series. Little appreciated but little interaction with the arenas.
good the audio industry with a more than fair, however, accompanied by a soundtrack dubbed, in English, with some characters alternation better characterized than others.

CONCLUSION

With Soul Calibur V, Project Soul has double stepped to please its fans related to the tradition of the brand, but at the same time has innovated and partly simplified its title to allow novice users to get closer with less fear. There are several technical flaws besides the absence of some historical characters, and the story mode is just a shadow of what was seen in the past. Despite this, thanks to new game modes and a new way of fighting, Soul Calibur V concludes with the past and raised in the running for the title of best fighter in recent years.


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